before
Type
control structure
Summary
Defines a message handler.
Syntax
before <messageName> [<parametersList>]
<statementList>
end <messageName>
Description
The before handler is exclusive to behavior scripts and is sent to a behavior script before all messages.
For example, consider a mouseDown message moving through the message path. It gets to an object with a behavior script:
- The engine looks at the behavior script of the target object - If a
**before** mouseDown handler is present, it executes it.
2. The engine next looks at the object script - If an on mouseDown
handler is present, it executes it.
3. The engine now looks at the behavior script - If an after mouseDown
handler is present, it executes it.
4. The engine finally looks at the object script - If a pass mouseDown
or no mouseDown handler is present, it moves on to the parent object.
A before handler allows developers to produce behavior scripts which can handle messages sent to a control without having any effect on the message path, unlike front and back scripts.
Parameters
Name | Type | Description |
---|---|---|
messageName | ||
parametersList | ||
statementList |
Examples
before mouseUp
answer "before mouse up received"
end mouseUp
Related
glossary: message handler
command: dispatch
control structure: after, on, exit
function: result, commandNames, paramCount
Compatibility and Support
Introduced
LiveCode 6.0
OS
mac
windows
linux
ios
android
Platforms
desktop
server
mobile